/**
* AudioClip Player.
*
* @author Alain Pitiot
* @version 2022.2.3
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
*/
import { AudioClip } from "./AudioClip.js";
import { SoundPlayer } from "./SoundPlayer.js";
/**
* <p>This class handles the playback of an audio clip, e.g. a microphone recording.</p>
*
* @extends SoundPlayer
*/
export class AudioClipPlayer extends SoundPlayer
{
/**
* @memberOf module:sound
* @param {Object} options
* @param {module:core.PsychoJS} options.psychoJS - the PsychoJS instance
* @param {Object} options.audioClip - the module:sound.AudioClip
* @param {number} [options.startTime= 0] - start of playback (in seconds)
* @param {number} [options.stopTime= -1] - end of playback (in seconds)
* @param {boolean} [options.stereo= true] whether or not to play the sound or track in stereo
* @param {number} [options.volume= 1.0] - volume of the sound (must be between 0 and 1.0)
* @param {number} [options.loops= 0] - how many times to repeat the track or tone after it has played *
*/
constructor({
psychoJS,
audioClip,
startTime = 0,
stopTime = -1,
stereo = true,
volume = 0,
loops = 0,
} = {})
{
super(psychoJS);
this._addAttribute("audioClip", audioClip);
this._addAttribute("startTime", startTime);
this._addAttribute("stopTime", stopTime);
this._addAttribute("stereo", stereo);
this._addAttribute("loops", loops);
this._addAttribute("volume", volume);
this._currentLoopIndex = -1;
}
/**
* Determine whether this player can play the given sound.
*
* @param {module:sound.Sound} sound - the sound object, which should be an AudioClip
* @return {Object|undefined} an instance of AudioClipPlayer if sound is an AudioClip or undefined otherwise
*/
static accept(sound)
{
if (sound.value instanceof AudioClip)
{
// build the player:
const player = new AudioClipPlayer({
psychoJS: sound.psychoJS,
audioClip: sound.value,
startTime: sound.startTime,
stopTime: sound.stopTime,
stereo: sound.stereo,
loops: sound.loops,
volume: sound.volume,
});
return player;
}
// AudioClipPlayer is not an appropriate player for the given sound:
return undefined;
}
/**
* Get the duration of the AudioClip, in seconds.
*
* @return {number} the duration of the clip, in seconds
*/
getDuration()
{
return this._audioClip.getDuration();
}
/**
* Set the duration of the audio clip.
*
* @param {number} duration_s - the duration of the clip in seconds
*/
setDuration(duration_s)
{
// TODO
throw {
origin: "AudioClipPlayer.setDuration",
context: "when setting the duration of the playback for audio clip player: " + this._name,
error: "not implemented yet",
};
}
/**
* Set the volume of the playback.
*
* @param {number} volume - the volume of the playback (must be between 0.0 and 1.0)
* @param {boolean} [mute= false] - whether or not to mute the playback
*/
setVolume(volume, mute = false)
{
this._volume = volume;
this._audioClip.setVolume((mute) ? 0.0 : volume);
}
/**
* Set the number of loops.
*
* @param {number} loops - how many times to repeat the clip after it has played once. If loops == -1, the clip will repeat indefinitely until stopped.
*/
setLoops(loops)
{
this._loops = loops;
this._currentLoopIndex = -1;
// TODO
}
/**
* Start playing the sound.
*
* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
* @param {number} [fadeDuration = 17] - how long should the fading in last in ms
*/
play(loops, fadeDuration = 17)
{
if (typeof loops !== "undefined")
{
this.setLoops(loops);
}
// handle repeats:
if (loops > 0)
{
// TODO
}
this._audioClip.startPlayback();
}
/**
* Stop playing the sound immediately.
*
* @param {number} [fadeDuration = 17] - how long the fading out should last, in ms
*/
stop(fadeDuration = 17)
{
this._audioClip.stopPlayback(fadeDuration);
}
}