/**
* Mixin implementing various unit-handling measurement methods.
*
* @author Alain Pitiot
* @version 2022.2.3
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
*/
/**
* <p>This mixin implements various unit-handling measurement methods.</p>
*
* <p>Note: (a) this is the equivalent of PsychoPY's WindowMixin.
* (b) it will most probably be made obsolete by a fully-integrated unit approach.
* </p>
*
* @name module:core.WindowMixin
* @mixin
*
*/
export let WindowMixin = (superclass) =>
class extends superclass
{
constructor(args)
{
super(args);
}
/**
* Convert the given length from stimulus unit to pixel units.
*
* @name module:core.WindowMixin#_getLengthPix
* @function
* @protected
* @param {number} length - the length in stimulus units
* @param {boolean} [integerCoordinates = false] - whether or not to round the length.
* @return {number} - the length in pixel units
*/
_getLengthPix(length, integerCoordinates = false)
{
let response = {
origin: "WindowMixin._getLengthPix",
context: "when converting a length from stimulus unit to pixel units",
};
let length_px;
if (this._units === "pix")
{
length_px = length;
}
else if (typeof this._units === "undefined" || this._units === "norm")
{
var winSize = this.win.size;
length_px = length * winSize[1] / 2; // TODO: how do we handle norm when width != height?
}
else if (this._units === "height")
{
const minSize = Math.min(this.win.size[0], this.win.size[1]);
length_px = length * minSize;
}
else
{
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: "unable to deal with unit: " + this._units });
}
if (integerCoordinates)
{
return Math.round(length_px);
}
else
{
return length_px;
}
}
/**
* Convert the given length from pixel units to the stimulus units
*
* @name module:core.WindowMixin#_getLengthUnits
* @function
* @protected
* @param {number} length_px - the length in pixel units
* @return {number} - the length in stimulus units
*/
_getLengthUnits(length_px)
{
let response = {
origin: "WindowMixin._getLengthUnits",
context: "when converting a length from pixel unit to stimulus units",
};
if (this._units === "pix")
{
return length_px;
}
else if (typeof this._units === "undefined" || this._units === "norm")
{
const winSize = this.win.size;
return length_px / (winSize[1] / 2); // TODO: how do we handle norm when width != height?
}
else if (this._units === "height")
{
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length_px / minSize;
}
else
{
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: "unable to deal with unit: " + this._units });
}
}
/**
* Convert the given length from stimulus units to pixel units
*
* @name module:core.WindowMixin#_getHorLengthPix
* @function
* @protected
* @param {number} length - the length in stimulus units
* @return {number} - the length in pixels
*/
_getHorLengthPix(length)
{
let response = {
origin: "WindowMixin._getHorLengthPix",
context: "when converting a length from stimulus units to pixel units",
};
if (this._units === "pix")
{
return length;
}
else if (typeof this._units === "undefined" || this._units === "norm")
{
var winSize = this.win.size;
return length * winSize[0] / 2;
}
else if (this._units === "height")
{
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length * minSize;
}
else
{
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: "unable to deal with unit: " + this._units });
}
}
/**
* Convert the given length from pixel units to the stimulus units
*
* @name module:core.WindowMixin#_getVerLengthPix
* @function
* @protected
* @param {number} length - the length in pixel units
* @return {number} - the length in stimulus units
*/
_getVerLengthPix(length)
{
let response = {
origin: "WindowMixin._getVerLengthPix",
context: "when converting a length from pixel unit to stimulus units",
};
if (this._units === "pix")
{
return length;
}
else if (typeof this._units === "undefined" || this._units === "norm")
{
var winSize = this.win.size;
return length * winSize[1] / 2;
}
else if (this._units === "height")
{
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length * minSize;
}
else
{
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: "unable to deal with unit: " + this._units });
}
}
};